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Jewel of the Caldera
"You have heard it said,
and by moon's light written,
that far shores lie ahead
under grey skies hidden."
-Ashland Prophecy
and by moon's light written,
that far shores lie ahead
under grey skies hidden."
-Ashland Prophecy
Who We Are
Beginning from a core group of Kinsmen, Clanfriends, and Bondsmen from many of the Aurien Ash-Clans,
the group that once called themselves "The Grey Sojourn" has become a full-fledged settlement on Sarea.
Ashkhan Relyn has created a new Clan among the Kerathi, Clan Sarai, naming his people in connection with the land they love.
Motivated by their faith in the spirits of the ancestors and a true union of brotherhood with the spirits of the Caldera they dwell upon,
Clan Sarai works to cultivate a harsh land into a tight-knit community.
Smoke drifts upon the horizon, and magma waits in vaults and chambers beneath the slumbering giant on the eastern shores.
A new homeland awaits the brave.
A strong and powerful spirit blesses the lands of the faithful.
Will you be among them?
the group that once called themselves "The Grey Sojourn" has become a full-fledged settlement on Sarea.
Ashkhan Relyn has created a new Clan among the Kerathi, Clan Sarai, naming his people in connection with the land they love.
Motivated by their faith in the spirits of the ancestors and a true union of brotherhood with the spirits of the Caldera they dwell upon,
Clan Sarai works to cultivate a harsh land into a tight-knit community.
Smoke drifts upon the horizon, and magma waits in vaults and chambers beneath the slumbering giant on the eastern shores.
A new homeland awaits the brave.
A strong and powerful spirit blesses the lands of the faithful.
Will you be among them?
OOC:
Lett-Mora is a settlement-based guild based on the lore concept drawn up here.
Its purpose is to create a fantasy-tribal neutral organization with a distinct cultural influence and a unique choice of preferred land for settlement, as well as a compelling inwardly-focused storyline that prioritizes interactions between characters and exploration of the world and its mysteries over PvP combat.
We hope to provide an environment for trade with the settlements as well as interaction with the unaligned, who may need a place to seek smiths and medicine.
Our settlement has expanded tremendously since it first began, and we're always looking for new friends and allies, especially those with their own plot threads to pursue.
We're currently working on projects involving animated constructs (clockwork/automata), Limbo and the spiritual realm, and aiding the spirits of the volcano.
Stay tuned for further developments!
Lett-Mora is a settlement-based guild based on the lore concept drawn up here.
Its purpose is to create a fantasy-tribal neutral organization with a distinct cultural influence and a unique choice of preferred land for settlement, as well as a compelling inwardly-focused storyline that prioritizes interactions between characters and exploration of the world and its mysteries over PvP combat.
We hope to provide an environment for trade with the settlements as well as interaction with the unaligned, who may need a place to seek smiths and medicine.
Our settlement has expanded tremendously since it first began, and we're always looking for new friends and allies, especially those with their own plot threads to pursue.
We're currently working on projects involving animated constructs (clockwork/automata), Limbo and the spiritual realm, and aiding the spirits of the volcano.
Stay tuned for further developments!
Laws and Customs of the Clans
1. Life has its appointed time. Kill only in self-defense, and do not raise the dead.
2. The Ancestors are our link to the homeland. Treat their spirits with respect, and honor their counsel.
3. Kinsmen are your strength. Honor your clan and honor our people.
4. All have value to the clan. Even the dishonorable can make up for errors as Bondsmen.
5. All things become ash. Do not weep for the land as the lava crosses, but rise with its tide.
2. The Ancestors are our link to the homeland. Treat their spirits with respect, and honor their counsel.
3. Kinsmen are your strength. Honor your clan and honor our people.
4. All have value to the clan. Even the dishonorable can make up for errors as Bondsmen.
5. All things become ash. Do not weep for the land as the lava crosses, but rise with its tide.
OOC:
Be courteous to others.
Work to write a collaborative story, especially with rivals.
This is a communal lore-building project, so input and additions are encouraged.
Most of all, have fun!
Be courteous to others.
Work to write a collaborative story, especially with rivals.
This is a communal lore-building project, so input and additions are encouraged.
Most of all, have fun!
Members
Ashkhan
Relyn Vys
Seers
Uladeshk
When
Drahcir Aurielius
Vanguards
Fia Lycia
Sorath el Amaros
Zio
Eisha Vys
Ro'mtir
Fleurosa
Vitus Amata
Kinfolk
Misaan Caelum
Jameson Daniels
Sylas Vys
Pandora Aurelius
Ariana Alexis
Takeo Valsi
Celandine Rive
Residents
Idris Decker
Affiliated Groups
The Church of Amada.
(Note: This organization is a separate guild, and is administrated independently by Drahcir and Alexandra Aurelius.)
Relyn Vys
Seers
Uladeshk
When
Drahcir Aurielius
Vanguards
Fia Lycia
Sorath el Amaros
Zio
Eisha Vys
Ro'mtir
Fleurosa
Vitus Amata
Kinfolk
Misaan Caelum
Jameson Daniels
Sylas Vys
Pandora Aurelius
Ariana Alexis
Takeo Valsi
Celandine Rive
Residents
Idris Decker
Affiliated Groups
The Church of Amada.
(Note: This organization is a separate guild, and is administrated independently by Drahcir and Alexandra Aurelius.)